Hilke: That was actually more of a coincidence, as the idea for Bridge Constructor: The Walking Dead already existed some time before season 9 was aired on TV. Was that at all a factor in deciding that a Bridge Constructor game based on The Walking Dead could actually work? No need to explain why there was something like a cube dispenser up there and a deadly laser grid down here: there was always the simple and perfect answer – for science! Whereas defining appropriate locations for missions in BC TWD was definitely much more of a challenge because each place had to make some sort of sense in the “real” world and also in the course of the story.įunnily enough, bridges have been a pretty big talking point in The Walking Dead from time to time, especially in the early episodes of season 9. So, it took some time and thought to find the right amount and type of narration.Īnother big difference was in the level design: the test chambers from the Portal games were the perfect playground to fool around with weird technical devices combined with crazy constructions. TWD on the other hand is all story, and opinions are divided about whether and how much story a bridge builder game needs. Portal was not only a game property but actually a physics puzzle game. One is the different relatedness of the IPs. Matthias Hilke (Project Manager, ClockStone Software): It was quite a different challenge in some areas. How different of a challenge has it been to do something similar, but with a property that’s so entirely different? "The unique concept of this game is that players don’t use guns and axes to kill walkers – at least not principally – but that they devise lethal traps made of environment objects and unorthodox constructions."īridge Constructor is an established property, of course, with multiple games, and it’s also had the experience of integrating and collaborating with another property in the past, with Bridge Constructor Portal. NOTE: This interview was conducted prior to the game’s launch. Below, you can read our conversation with Matthias Hilke, Project Manager at ClockStone, and Mark Aldrup, chief technology officer at Headup. Not long before the game’s recent launch, we had the chance to send some of our questions about it and its development to the people behind it. Following a Portal mashup, its next crossover is Bridge Constructor: The Walking Dead– which is exactly what it sounds like, with players being tasked to do what Bridge Constructor wants you to do, but against the backdrop of a zombie apocalypse in the TWD universe with additional bells and whistles and refinements thrown in. But this series also isn’t a stranger to attempting crossovers with properties you wouldn’t expect. ClockStone and Headup Games’ Bridge Constructor series has a very particular style of gameplay, one that emphasizes physics, ragdolls animations, and puzzles.
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