We liked the little glimpses, they almost seem like a history channel turned game in places. You can also unlock more clip content by completing some missions, which makes Age of Empires 4 much more appealing to an existing target group than before: history fans. New are also the optional players: High-quality video clips, which are supposed to bring you closer to the events. The basic format is also familiar from the predecessors: The story to be told is explained by a narrator and in-game cutscenes. We then jumped straight into the Norman campaign to get to know the game mechanics better. As in part 2, there are four resources: wood, stone, gold and food, which can be invested in technologies, buildings and units in order to play campaigns, random computer matches or compete against other players in multiplayer.Īfter passing or skipping the tutorial, you enter the main menu. In the tutorial, for example, you have to collect resources with villagers, train units and attack enemy armies with the respective counter units – so far so familiar. Much of the gameplay is the same as in the other series. Players who are already familiar with the series will probably only be surprised by the details. If you start Age of Empires 4 for the first time, you are thrown directly into a tutorial after a few settings, in which the basics of the game are explained. We have already taken a look at the latest offshoot of the tradition-rich series in advance and want to clarify how well the implementation has succeeded. This is now changing with Age of Empires 4: The game, developed by Relic Entertainment, is supposed to offer new fodder for fans of real-time strategy games for 60 Euros. It took a long time: Since the release of Age of Empires 3 in 2005, there have been various expansions, remasters, remakes and smaller online and free-to-play spin-offs from the series, but a proper successor was missing.
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